CLOTH SIMULATION

Greater than the sum of its parts.

An exploration into the adaptation of rigid body geometry into an larger, unique cloth simulation. Developing real world reactions and responses to the environment.

TOUCHDESIGNER

WORKSHOPS & TEACHING

Realtime, Interaction Design, UX in shared spaces.

Professor at Practise – UT Austin 2018/9
Guest Speaker – Multiple
One-off workshops – Multiple

EOS – PRECISION

Is there a cross-section between pre-visualization and experience deployment?

EOS is a world aware simulation of a lighting show that is able to both respond and adapt in real time to subtle changes in environment, ambiance or audience.

TOUCHDESIGNER, DMX, ARTNET

ELECTRIC FOREST

Lighting falling like rain in the forest.

16, 8ft pylons that dynamically respond to users movements within the forest.
An exploration into light based interactive cues and non-tangible UX.

CUSTOM, ARDUINO

THE GAME-STALLATION

The Game-Stallation uses common theories of competition, repetition and difficulty to create an interactive and immersive behavior changing game for the masses.

TOUCHDESIGNER, CUSTOM, KINECT

THE INFINITE BIN

An investigation into the gamification of standard human practices with the goal of changing behaviour.

Can the deepest bin in the world encourage more litter collection?

Yes.

TOUCHDESIGNER, ARDUINO, HUMAN BEHAVIOUR

AUTOMATIC KINECT SKELETON

Complex skeletal rotation limits set in real time based on predicted mesh collisions.

TOUCHDESIGNER, KINECT